In the Balance is a small demo developed for the 15th Game Jam hosted by PirateSoftware.

In the game you control an alchemist who specilizes in manipulating light and dark energy, which is where any alchemist begins to then move onto other elements.

They can be in one of two different states, in which they have access to different abilties and when using an ability a part of the expended energy gets converted to the other one, forcing you to switch between states to avoid running out of fuel.

GDD: https://docs.google.com/document/d/1ISy1Pqnfs2tx8mG92Jmzu5qsFSBfE2iIZCweRlgoijA/...

StatusIn development
PlatformsHTML5
AuthorLorenzdeh
GenreAction
Made withGodot, Aseprite
Tags2D, Pixel Art
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
In The Balance - Game Design Document.docx 6.4 MB

Comments

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Really cool game! I'm not much of a tutorial reader, but it was mostly clear enough to understand through the design and gameplay. 

Nice! Thank you!

nice concept, i enjoyed playing it!

my main suggestion would be to amp up the difficulty a little bit - i generally found that i had no shortage of white energy and could spam the heal whenever i needed to, and similarly, the enemy AI logic made it pretty easy to dash around them (plus the dash range is forgiving) so getting free energy back was also pretty easy.

also, it seems like the boss gives orbs any time it takes a hit, so i was able to spam the white E ability endlessly because it spawned enough orbs to replenish me fully every time.

for real though, nice job - it's a catchy idea and i'd love to see more!

Hi, thank you very much for the feedback, I will keep that in mind!